IANUAE
A downloadable bingus
OOPS!! I accidentally deleted the file from this page(It's coming back when the Jam is done)!
Please Download from here:https://bluejao.itch.io/ianuae-wfiles
and rate and comment on this page.
THX^^
-BlueJao
KNOWN ISSUES
- If enemy drones refuse to move, limit frame rate to 30 using NVIDIA Control Panel
===CONTROLS===
WSAD - Move
Mouse - Aim
Space - Jump, double jump, wall kick
Shift - Stomp (can be canceled with jump)
Left Click - Shoot
Right Click - Activate Teleport Gun (See Weapon Description)
Scroll Wheel - Change Weapon
===I DIDN'T KNOW WHERE TO PUT THIS===
Move into wall to wall run or wall slide
===WEAPONS===
Auto Pistol - Rapid fire pistol
Vampire Shotgun - Takes a bit of health to fire, heals for a lot when hitting an enemy. Also pushes the player backwards, aim at the ground to get some extra air time!
Rocket Launcher - AOE Blast with knock back, can be used for rocket jumping
Teleport gun - Left click to shoot a teleport disk, right click to teleport to it. Teleport directly under an enemy to tele-frag
===ENEMIES===
Laser Drone - Will fly towards the player, damaging them when close
(Known issue, if they don't move, set your frame limit to 30fps)
Bingus Bean - Friend? Bully for health and funny physics
NOTE: Killing an enemy mid air will give you an extra jump! Your jumps reset to 2 when you hit the ground.
===CREDITS===
BlueJao - Gameplay Programming, Weapon Models, UI Implementation, Art Director, Logo Artist, Bingus AI, Game Design
JohnDom - Coordinator, Enemy Models, UI Designer, Game Design (RIP SpiderBot, my pride and joy. It will return in a future build once it works)
SurefireSelves - Level Design, Drone AI, Game Design
Dark X-rane - Music, Sound Effects
Status | Prototype |
Authors | BlueJao, SurefireSelves, JohnDom |
Genre | Action, Shooter |
Made with | Godot, Blender, Adobe Illustrator |
Tags | Endless, First-Person |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
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